![]() If a vehicle gains 50 experience points it will gain a Skill – these provide your vehicles with potent abilities that make them dangerous, but are also bound to attract more enemy fire. ![]() What’s important to know is this can mean that mid-game skill gains can be made. Each surviving vehicle gains a solid 20 experience points plus 10 percent of the points value of any opponents they kill. The crews gain experience points for destroying enemy vehicles as well as simply just surviving (although not opting not to use the rules about losing crew members with these small games). Turn one ended in typically idiosyncratic form as Bernard threw jibes about the lack of bravery and skill of the British tankers (all in good fun of course).įor this small league our players are using the Crew Experience rules found in the Tank War supplement (pages 26-32). The rest of the turn was a case of cagey manoeuvring, with Bernard’s OT-26 seeking shelter behind the heavier KV waiting to pounce in a future round while the other Stuarts Helen and Assegai moving up. The Command Stuart, Seawolf, struck next, having another cheeky crack at the KV on the front, getting a hit and rolling a lucky 6 for damage, sending the KV-1 crew Down and leaving the heavy tank with three pins. Boldly, I sped my Daimler Armoured Car up the flanking road, utilising its superior speed to close the distance and take a brave shot with its 2-pounder on the side of the KV, scoring a hit but rolling no damage unlucky there, lads. Both Bernard’s KV-1 and T-34 rolled onto the table first, the indomitable heavy tank thundering up the centre and taunting the British. Turn 1: The first turn of the game was mostly about manoeuvre as tanks were brought onto the board, in an interesting stroke of fortunes the first two draws were Bernard’s Soviets. If you need a refresher on the players and their platoons, read the first part here » The Allies – Conor H’s British vs Bernard Lewis’ SovietsĬonor guides us through the training exercise between the British and Soviet armoured platoons in a semi-urban setting. To get them going, it would be a simple kill points scenario on a 4’x4’ playing area. We’ve met the generals, now it’s on to the business of rolling dice! The first games are ‘Blue-on-Blue’ training matches.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |